
Herbal Medicine ( garrisoned units heal faster),Ĭrenellations (enables garrisoned infantry to shoot arrows, Teutons only) Yasama (adds two extra arrows, Japanese only) Siege weapons, Tarkans, Huskarls, War Elephants, Cannon Galleons Garrisoned units slowly regenerate lost hit points.įurther statistics Building strengths and weaknesses Up to five (10 for the Teutons) foot-soldiers ( infantry and archers, although infantry do not increase the firepower) may be garrisoned in a Guard Tower. Garrisoned foot archers and Villagers increase the number of arrows Guard Towers fire, thus increasing the damage. Guard Towers are highly vulnerable to long range siege units and rams, so to protect them the player should have melee cavalry near to their fortifications, or some Fire Ships that can deal with the Cannon Galleons in case of towers placed near the shore. In this regard they are better than a Castle since they are cheaper and are built quicker.

Offensively, Guard Towers can also be used for front line support as in a retreat they can hold troops that can be healed once garrisoned and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In maps like Archipelago or Islands it is a wise idea to have several Guard Towers near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast. Also using walls and Gates will protect them to some extent from rams. Guard Towers also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Guard Towers should be placed in choke points to make them more effective or behind cliffs or forests. Turtling strategies usually require the use of several Guard Towers among the use of walls and Castles in order to create a strong fortification. Guard Towers are very useful and valuable for defending the player's settlement against enemy raiding parties.

Towers are an essential part of any kind of fortification. Consider also researching Masonry at the same building for further increased armor and hit points. It does not cost any Stone that would otherwise detract from building more towers, although this does require a sizeable amount of wood, partially because of the requirement for a University.

It increases hit points by 480, which makes it much more durable, as well as increasing melee armour by +1 and attack by +2. This upgrade is well worth it over the Watch Tower.
